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- /*****************************************************************************
- IsoHex12_1.cpp
- Ernest S. Pazera
- 07JUL2000
- Start a WIN32 Application Workspace, add in this file
- Requires ddraw.lib and dxguid.lib
- Needs DDFuncs.h/cpp, GDICanvas.h/cpp, and TileSet.h/cpp
- *****************************************************************************/
-
- //////////////////////////////////////////////////////////////////////////////
- //INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- #define WIN32_LEAN_AND_MEAN
-
- #include <windows.h>
- #include "TileSet.h"
-
- //////////////////////////////////////////////////////////////////////////////
- //DEFINES
- //////////////////////////////////////////////////////////////////////////////
- //name for our window class
- #define WINDOWCLASS "ISOHEX12"
- //title of the application
- #define WINDOWTITLE "IsoHex 12-1"
-
- //map dimensions
- const int MAPWIDTH=8;
- const int MAPHEIGHT=20;
-
- //////////////////////////////////////////////////////////////////////////////
- //PROTOTYPES
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init();//game data initalizer
- void Prog_Loop();//main game loop
- void Prog_Done();//game clean up
- POINT SlideMap_TilePlotter(POINT ptMap,int iTileWidth,int iTileHeight);
- void SetUpMap();
- void DrawMap();
-
- //////////////////////////////////////////////////////////////////////////////
- //GLOBALS
- //////////////////////////////////////////////////////////////////////////////
- HINSTANCE hInstMain=NULL;//main application handle
- HWND hWndMain=NULL;//handle to our main window
- LPDIRECTDRAW7 lpdd=NULL;//directdraw
- LPDIRECTDRAWSURFACE7 lpddsMain=NULL;//primary surface
- LPDIRECTDRAWSURFACE7 lpddsBack=NULL;//back buffer
- LPDIRECTDRAWCLIPPER lpddClipper=NULL;//clipper
- CTileSet tsIso;//tileset
- int iTileMap[MAPWIDTH][MAPHEIGHT];
-
- //////////////////////////////////////////////////////////////////////////////
- //WINDOWPROC
- //////////////////////////////////////////////////////////////////////////////
- LRESULT CALLBACK TheWindowProc(HWND hwnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
- {
- //which message did we get?
- switch(uMsg)
- {
- case WM_KEYDOWN:
- {
- //if escape hit, destroy window
- if(wParam==VK_ESCAPE) DestroyWindow(hWndMain);
- //handled, so return 0
- return(0);
- }break;
- case WM_DESTROY://the window is being destroyed
- {
-
- //tell the application we are quitting
- PostQuitMessage(0);
-
- //handled message, so return 0
- return(0);
-
- }break;
- case WM_PAINT://the window needs repainting
- {
- //a variable needed for painting information
- PAINTSTRUCT ps;
-
- //start painting
- HDC hdc=BeginPaint(hwnd,&ps);
-
- /////////////////////////////
- //painting code would go here
- /////////////////////////////
-
- //end painting
- EndPaint(hwnd,&ps);
-
- //handled message, so return 0
- return(0);
- }break;
- }
-
- //pass along any other message to default message handler
- return(DefWindowProc(hwnd,uMsg,wParam,lParam));
- }
-
-
- //////////////////////////////////////////////////////////////////////////////
- //WINMAIN
- //////////////////////////////////////////////////////////////////////////////
- int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd)
- {
- //assign instance to global variable
- hInstMain=hInstance;
-
- //create window class
- WNDCLASSEX wcx;
-
- //set the size of the structure
- wcx.cbSize=sizeof(WNDCLASSEX);
-
- //class style
- wcx.style=CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
-
- //window procedure
- wcx.lpfnWndProc=TheWindowProc;
-
- //class extra
- wcx.cbClsExtra=0;
-
- //window extra
- wcx.cbWndExtra=0;
-
- //application handle
- wcx.hInstance=hInstMain;
-
- //icon
- wcx.hIcon=LoadIcon(NULL,IDI_APPLICATION);
-
- //cursor
- wcx.hCursor=LoadCursor(NULL,IDC_ARROW);
-
- //background color
- wcx.hbrBackground=(HBRUSH)GetStockObject(BLACK_BRUSH);
-
- //menu
- wcx.lpszMenuName=NULL;
-
- //class name
- wcx.lpszClassName=WINDOWCLASS;
-
- //small icon
- wcx.hIconSm=NULL;
-
- //register the window class, return 0 if not successful
- if(!RegisterClassEx(&wcx)) return(0);
-
- //create main window
- hWndMain=CreateWindowEx(0,WINDOWCLASS,WINDOWTITLE, WS_POPUP | WS_VISIBLE,0,0,320,240,NULL,NULL,hInstMain,NULL);
-
- //error check
- if(!hWndMain) return(0);
-
- //if program initialization failed, then return with 0
- if(!Prog_Init()) return(0);
-
- //message structure
- MSG msg;
-
- //message pump
- for(;;)
- {
- //look for a message
- if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
- {
- //there is a message
-
- //check that we arent quitting
- if(msg.message==WM_QUIT) break;
-
- //translate message
- TranslateMessage(&msg);
-
- //dispatch message
- DispatchMessage(&msg);
- }
-
- //run main game loop
- Prog_Loop();
- }
-
- //clean up program data
- Prog_Done();
-
- //return the wparam from the WM_QUIT message
- return(msg.wParam);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //INITIALIZATION
- //////////////////////////////////////////////////////////////////////////////
- bool Prog_Init()
- {
- //set up ddraw
- lpdd=LPDD_Create(hWndMain,DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE | DDSCL_ALLOWREBOOT);
- lpdd->SetDisplayMode(640,480,16,0,0);
-
- //set up primary surface
- lpddsMain=LPDDS_CreatePrimary(lpdd,1);
-
- //set up back buffer
- lpddsBack=LPDDS_GetSecondary(lpddsMain);
-
- //create clipper
- lpdd->CreateClipper(0,&lpddClipper,NULL);
- lpddClipper->SetHWnd(0,hWndMain);
- lpddsBack->SetClipper(lpddClipper);
-
- //load in tileset
- tsIso.Load(lpdd,"IsoHex12_1.bmp");
-
- //set up the tilemap
- SetUpMap();
-
- return(true);//return success
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //CLEANUP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Done()
- {
- //clean up clipper
- LPDDCLIP_Release(&lpddClipper);
- //clean up primary surface
- LPDDS_Release(&lpddsMain);
- //clean up ddraw
- LPDD_Release(&lpdd);
- }
-
- //////////////////////////////////////////////////////////////////////////////
- //MAIN GAME LOOP
- //////////////////////////////////////////////////////////////////////////////
- void Prog_Loop()
- {
- //show the board
- DrawMap();
- //flip
- lpddsMain->Flip(NULL,DDFLIP_WAIT);
- }
-
- POINT SlideMap_TilePlotter(POINT ptMap,int iTileWidth,int iTileHeight)
- {
- POINT ptReturn;
- //calculate pixel position for the map position given
- ptReturn.x=ptMap.x*iTileWidth+ptMap.y*iTileWidth/2;
- ptReturn.y=ptMap.y*iTileHeight/2;
- //return calculate point
- return(ptReturn);
- }
-
- void SetUpMap()
- {
- //randomly set up the map
- for(int x=0;x<MAPWIDTH;x++)
- {
- for(int y=0;y<MAPHEIGHT;y++)
- {
- iTileMap[x][y]=rand()%(tsIso.GetTileCount());
- }
- }
- }
-
- void DrawMap()
- {
- POINT ptTile;//tile pixel coordinate
- POINT ptMap;//map coordinate
- //get tile width and height
- int iTileWidth=tsIso.GetTileList()[0].rcSrc.right-tsIso.GetTileList()[0].rcSrc.left;
- int iTileHeight=tsIso.GetTileList()[0].rcSrc.bottom-tsIso.GetTileList()[0].rcSrc.top;
- //the y loop is outside, because we must blit in horizontal rows
- for(int y=0;y<MAPHEIGHT;y++)
- {
- for(int x=0;x<MAPWIDTH;x++)
- {
- //get pixel coordinate for map position
- ptMap.x=x;
- ptMap.y=y;
- ptTile=SlideMap_TilePlotter(ptMap,iTileWidth,iTileHeight);
- //plot the tile
- tsIso.PutTile(lpddsBack,ptTile.x,ptTile.y,iTileMap[x][y]);
- }
- }
- }
-
-